AddPackage 编辑器下加载自定义包报错
代码部分:
var pag = AssetDatabase.LoadAssetAtPath<Object>("Assets/StreamingAssets/Package1/Package1_fui.bytes");
print(pag);
print(pag as TextAsset);
UIPackage.AddPackage("Assets/StreamingAssets/Pa
打印部分:
Package1_fui (UnityEngine.DefaultAsset)
Null
Exception: FairyGUI: Cannot load ui package in 'Assets/StreamingAssets/Package1/Package1'
var pag = AssetDatabase.LoadAssetAtPath<Object>("Assets/StreamingAssets/Package1/Package1_fui.bytes");
print(pag);
print(pag as TextAsset);
UIPackage.AddPackage("Assets/StreamingAssets/Pa
打印部分:
Package1_fui (UnityEngine.DefaultAsset)
Null
Exception: FairyGUI: Cannot load ui package in 'Assets/StreamingAssets/Package1/Package1'
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