AddPackage 编辑器下加载自定义包报错

代码部分:
var pag = AssetDatabase.LoadAssetAtPath<Object>("Assets/StreamingAssets/Package1/Package1_fui.bytes");
print(pag);
print(pag as TextAsset);
UIPackage.AddPackage("Assets/StreamingAssets/Pa
打印部分:
Package1_fui (UnityEngine.DefaultAsset)
Null
Exception: FairyGUI: Cannot load ui package in 'Assets/StreamingAssets/Package1/Package1'
已邀请:

a756971246

赞同来自:

找到问题了,好像在StreamingAssets目录下加载不到

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