这个问题是怎么回事?清空一下配置文件就好了
Mesh.uv is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
UnityEngine.Mesh:SetUVs(Int32, List`1)
FairyGUI.NGraphics:UpdateMeshNow() (at Assets/FairyGUI/Scripts/Core/NGraphics.cs:745)
FairyGUI.NGraphics:UpdateMesh() (at Assets/FairyGUI/Scripts/Core/NGraphics.cs:424)
FairyGUI.TextField:Redraw() (at Assets/FairyGUI/Scripts/Core/Text/TextField.cs:411)
FairyGUI.TextField:Update(UpdateContext) (at Assets/FairyGUI/Scripts/Core/Text/TextField.cs:509)
FairyGUI.Container:Update(UpdateContext) (at Assets/FairyGUI/Scripts/Core/Container.cs:729)
UnityEngine.Mesh:SetUVs(Int32, List`1)
FairyGUI.NGraphics:UpdateMeshNow() (at Assets/FairyGUI/Scripts/Core/NGraphics.cs:745)
FairyGUI.NGraphics:UpdateMesh() (at Assets/FairyGUI/Scripts/Core/NGraphics.cs:424)
FairyGUI.TextField:Redraw() (at Assets/FairyGUI/Scripts/Core/Text/TextField.cs:411)
FairyGUI.TextField:Update(UpdateContext) (at Assets/FairyGUI/Scripts/Core/Text/TextField.cs:509)
FairyGUI.Container:Update(UpdateContext) (at Assets/FairyGUI/Scripts/Core/Container.cs:729)
没有找到相关结果
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